Inceptor . That leaves the faction in the very challenging spot of being likely to bleed points, not really being able to dictate the pace of the game, and struggling to stay on objectives long enough to score the primary mission. . The smaller board plus not taking move/shoot penalties on their guns also make the Dreadknights quite a bit better than they used to be and until Ritual of the Damned brought us the One True Double Paladin list, they tended to be one of the higher performing units in an otherwise weak faction.The other route we’ve seen perform is the skeleton of the old Double Paladin bomb list, but keeping all the Strike Squads, cutting to a single Paladin unit and adding some Vendreads to be on-board threats/Astral Aim snipers. Two Plasma Exterminators: 2x Plasma Exterminator . Effective use of multiple princes kind of needed you to be able to use their mobility to flit around as needed once battle had been joined, but now they need to hug another unit to stay safe that’s way more challenging to do. Acothyst: Haemonculus tools, Hexrifle . Aggressor . Death Guard are fresh off one of the most powerful Psychic Awakening updates and have a range that feels far more “complete”, most notably actually having a ranged unit of substance (Plagueburst Crawlers) and a durable unit that can both dish it out and take it in a fight (Blightlords). Twisted Fate is the perfect champion for this archetype, providing card draw and control tools. By itself, I still don’t think it would get over the line, as it’s extremely cold to, say, Custodes, but with the Reapers to back it up you’ve got just enough to play with that, while you still end up a bit glass jawed, you can play a real game against most armies.There are some other things you can try out – I’ve seen lists trying six Prophets of Flesh Talos in one detachment and two Techno Reapers in another, Grotesques are pretty fine, and you can also lean all the way in on Technomancers as the sample list above does. 4x Kabalite Warrior: 4x Splinter Rifle . A huge number of tools their 8th Edition builds tended to rely on either caught massive point hikes or got substantially de-powered by army construction changes. To win as Tau, you basically need to ensure you’re never in a position where an opponent has gotten a durable foothold on multiple mid-board objectives, and just like trying to win with pure Knights you simply can’t rely on navigating your way through a tournament with that fail case never coming up.That gets more and more true as the weeks go by – a few players managed some OK results with Tau very early on, but now the metagame has a better handle on how to build for and play the missions their chances have plunged, because they just don’t really have the tools needed to make those same kinds of changes. First up, the unit range of Thousand Sons is pretty limited in the roles it can fill. Eliminator Sergeant: Bolt sniper rifle, Camo cloak . Is playing Deathwatch a slightly less terrible idea than it looked. . Demo cannon Tank Commanders remain highly efficient, Full Payload Manticores are well placed in the metagame and look better than ever with one fewer turn on the clock, and Tempestus Scions, probably either in the Lambdan Lions for extra resilience or Kappic Eagles for extra firepower, at least let you play a bit more aggressively. Big Scarab Occult blocks saw some use at the end of 8th, and their exceptional resilience combined with shooting that can adapt to both hordes and elite infantry is handy. Even Mortarion, having played second fiddle to Magnus for most of 8th, feels like he plausibly brings more to the table in the current environment. Share the tier list: Tier list methodology. Comments. Intercessor: Stalker Bolt Rifle . Intercessor: Auto Bolt rifle . In addition, getting into a fight means you’re often going to be sacrificing a turn of shooting down the line – and plenty of counter-charge units will also just butcher them in response. Taliyah. The CA point changes dealt a huge blow to the Skorpius Disintegrator, long a mainstay of AdMech forces, and their most powerful new option (Serberys Raiders) comes with a hefty real-world price tag and is slow to paint up. *Custom Coven*: Dark Technomancers, Masters of Mutagens + HQ + Haemonculus [5 PL, 80pts]: Haemonculus tools, Hexrifle+ Troops + Wracks [3 PL, 70pts] . Archetype: Aggro/Burn. The factions that are consistently winning in 9th generally don’t leak many secondary points, can lock in one or more objectives as “theirs” or can launch devastating mutli-pronged assaults to totally swing control of the board on a key turn. Plaza Targon is one of the many decks abusing The Grand Plaza. Overseeing it all, Magnus himself picked up a paltry 20pt increase, and with Supreme Command detachments making him an easy include in lists. Aim of the game is to fight as long as you can. Intercessor: Stalker Bolt Rifle . 4x Wracks: 4x Haemonculus Tools+ Heavy Support + Reaper [9 PL, 150pts] If the opponent manages to stop the aggression, The Harrowing is the perfect top-end to close things out, and the combo of Stalking Shadows and Doombeast provides a surprising amount of reach. Megatrakk Scrapjet: 2x Twin Big ShootaShokkjump Dragstas [15 PL, -1CP, 330pts] We’re happy to present RuneterraCCG.com’s Metagame Tier List! One possible reason AdMech uptake is slow is that their various shooting options deal with quite different threat profiles most effectively, so having some idea of what the metagame is likely to contain helps them a lot. Drukhari end up as significant winners precisely and only because the Dark Technomancer Reaper and the builds surrounding it salvage them from the scrapheap, and at the point where I cobbled together my original tier list we hadn’t spotted that yet. 28x Ork Boy W/ Slugga & Choppa: 28x Choppa, 28x Slugga, 28x Stikkbombs, Boyz [11 PL, 229pts, -1CP]: Skarboyz, Tankbusta Bombs . Archetype: Midrange. Just about. Reaper [9 PL, 150pts]+ Dedicated Transport + Venom [4 PL, 75pts]: Splinter Cannon, Twin splinter rifle Venom [4 PL, 75pts]: Splinter Cannon, Twin splinter rifle Venom [4 PL, 75pts]: Splinter Cannon, Twin splinter rifle Venom [4 PL, 75pts]: Splinter Cannon, Twin splinter rifle++ Patrol Detachment -2CP (Aeldari – Drukhari) [41 PL, -2CP, 780pts] ++ Detachment Type . 28x Ork Boy W/ Slugga & Choppa: 28x Choppa, 28x Slugga, 28x StikkbombsBoyz [11 PL, 247pts, -1CP]: Skarboyz, Tankbusta Bombs . With the new additions of Ballistic Bot and Aftershock, it looks like Burn might be back to its old ways, punishing anything that missed a solid curve on the first few turns. Intercessor: Stalker Bolt Rifle . Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher: Fragstorm Grenade Launchers . Seriously though – these are the two units the army has that still look good compared to the wider world, with Acolytes maybe even sneaking into great. His level-up is an additional win condition. Having a Judiciar around to potentially protect one of your big knights from getting dunked by some sort of horrendous monster is just gravy. Intercessor: Auto Bolt rifle . Thousand Sons did well out of Chapter Approved, getting aggressively small point increases on key characters, and small changes on Rubrics (recently pumped up by Ritual of the Damned) and Tzaangors. Intercessor: Stalker Bolt Rifle . A few tips on how to read and use Metagame Tier List: Archetype: Midrange/Combo. Intercessor Sergeant: Stalker Bolt Rifle, Thunder hammerIntercessors [13 PL, 280pts] Flash 82% 202,983 plays Chair Flyer. . Megatrakk Scrapjet: 2x Twin Big Shoota . Raiders are basically the perfect 9th Edition unit, being durable for the cost, fast, possessing a pre-game move and having an anti-charge stratagem that somehow got even better with the new rules. Right now, it just feels like the world doesn’t really need Thousand Sons armies, and honestly the only reason I haven’t shuffled them down to trash is because of their soup contributions.What Can They Do About It?I think if there’s a place for Thousand Sons it probably involves finding a way to profitably push one of their units to extremes. Acolytes and Ridgerunners. The horde lists do a decent job of flooding the board, but have some considerable downsides compared to their 8th Edition iterations, notably no longer being able to daisy chain Gaunt squads back into key, hard to remove buff models. Soup. Mathematically Derived • Unbiased Statistics • Updated Often. Credits: That GobboRatingOriginal: TrashCurrent: TrashChange: Still TrashWhy They Stayed TrashThe 8th Edition Genestealer Cult Codex was both:One of the most absurdly powerful books printed.Apparently a huge mistake that needs to be crushed at every turn.The army was already struggling at the end of 8th in the wake of numerous nerfs, and some of the few units that were still performing got hit pretty hard by the point changes, and army construction changes hurt the faction worse than almost anyone else. League of Legends Tier List. When I sat down to do the Grey Knight faction focus, I found that while you technically could still get a double Paladin bomb list to fit, the point increases meant you lost enough support that you were both very thin on the ground and short on casters to provide the redundancy you wanted in your power options. Almost indestructible and guarantees you psychic dominance for most of the game, allowing you to cause tonnes of damage and lock some opponents out of key secondary options.Nurglings. They still have some powerful firebase choices (Onagers, Kastellans, Mars Ironstriders) and it feels like there’s got to be some combination of these with the pony club that’ll get it done. We see many different champion combinations and a lot of very different lists being played. Lean in to the best stuff you’ve got and hope for the best. Wrack with special weapon (up to 1 for 5 models): Ossefactor . 3x Nurgling Swarms: 3x Diseased claws and teethPlaguebearers: Plagueridden . . Each warrior has dazzling actions and killing skills. Acothyst: Haemonculus tools, Hexrifle . Imperial KnightsImperial Knights – Knight GallantCredit: PendulinRatingOriginal: Tier 3 (Optimistic)Current: Tier 3Change: ⇓Why They UnderperformedWhen mathing out Imperial Knights post CA things didn’t look too bad – you could still take your pick of four big knights and an Armiger or three Crusaders and three Armigers, both lists that retain the capability to bowl an unprepared opponent over. Acothyst: Electrocorrosive whip, Hexrifle . However, Guard end up doing a bit worse than that as they’re pretty much the poster children for the problems you can have with playing the mission up above. By itself, I still don’t think it would get over the line, as it’s extremely cold to, say, Custodes, but with the Reapers to back it up you’ve got just enough to play with that, while you still end up a bit glass jawed, you can play a real game against most armies.There are some other things you can try out – I’ve seen lists trying six Prophets of Flesh Talos in one detachment and two Techno Reapers in another, Grotesques are pretty fine, and you can also lean all the way in on Technomancers as the sample list above does. Kustom Boosta Blastas . We’ll see. We’re probably only weeks away from this army getting what’s looking like a ground-up re-write. The faction is extremely popular and I expect people to keep trying, but I’m pessimistic about their changes.What Can They Do About It?If someone’s going to prove me badly wrong here, it will almost certainly be with some sort of Farsight build. Intercessor: Stalker Bolt Rifle . LOR META TIER LIST Discover the best Legends of Runeterra decks and archetypes that the top players are using to climb. The smaller board plus not taking move/shoot penalties on their guns also make the Dreadknights quite a bit better than they used to be and until Ritual of the Damned brought us the One True Double Paladin list, they tended to be one of the higher performing units in an otherwise weak faction.The other route we’ve seen perform is the skeleton of the old Double Paladin bomb list, but keeping all the Strike Squads, cutting to a single Paladin unit and adding some Vendreads to be on-board threats/Astral Aim snipers. Eliminator with Bolt Sniper: Camo cloakEliminator Squad [5 PL, 90pts] Eliminator with Bolt Sniper: Camo cloak . 28x Ork Boy W/ Slugga & Choppa: 28x Choppa, 28x Slugga, 28x StikkbombsBoyz [11 PL, 247pts, -1CP]: Skarboyz, Tankbusta Bombs . Ork players should be very happy with how things are going in 9th Edition – especially as quite apart from anything else, the lists that are winning feel Orky. Just about. I can believe that these are the best options available, but we’re yet to see if they can consistently pull the army off the trashheap. Luckily, I can do one better than that. 4x Kommando: 4x Choppa, 4x Slugga, 4x Stikkbombs+ Fast Attack +Kustom Boosta Blastas [15 PL, -1CP, 270pts] It is still an excellent choice nonetheless, and can really thrive in a tournament environment with a ban. Just about. . Ashe Noxus has been one of the premium midrange archetypes for a very long time and still is one of the top dogs. My overwhelming impression remains that it’s the Reapers that are making it work – adding in a couple of undercosted, mobile gun platforms is elevating a faction that would otherwise be languishing further down the rankings. Both can flood the board with their favoured units, crowding opponents out on the smaller boards, both (thanks to Korkscrew Scrapjets in Deathskulls) have units that can rock into combat and do some damage, and both have multiple, mobile units that can quickly get themselves where they need to be to adapt to changing circumstances, making it hard to ever truly take them out of the game. Sybarite: Splinter Rifle++ Patrol Detachment 0CP (Aeldari – Drukhari) [53 PL, 985pts] ++ Detachment Type . Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher: Fragstorm Grenade Launchers . Aggressor . Close. Is playing Deathwatch a slightly less terrible idea than it looked. As game plans go, it’s a pretty good one for the edition.The only chaos god we haven’t really seen doing the business is Khorne. From there, you can return back to the list by clicking the ‘Tier List’ button. Two Plasma Exterminators: 2x Plasma Exterminator . Being able to take a Black Heart patrol on top of two Technomancer ones keeps you at maximum CP and gives you access to Agents of Vect to shut down a lot of big plays. Kustom Job: Gyroscopic Whirligig . Updated January 4, 2021. We talked about Are Verlo’s list in my most recent Competitive Innovations in 9th article; the list was a welcome surprise and is cut from a similar cloth to Asa Carlson’s list from late 2019. Zoanthropes are a bit more of a dark horse, and might have more play – they provide decent damage dealers that are hard to remove and are less bad for giving up secondaries than mainline options. Time for the post that I somehow managed to go the whole of 8th Edition without making. Use the Champion Tier List on ProGuides to find Win Rate, Pick Rate, Ban Rate, and Play Rate. Inceptor Sergeant . Pretty much every Knight list is giving up Titanslayers automatically, and they’re also locked out of scoring quite a few secondaries as well by dint of having the wrong keywords, so they’re realistically often going to end up behind on that scoring track. Finding a build that strikes the right balance between shooting and aggression might just pull the faction up to the lofty heights of tier 3 – so get on it Tau players. Credit: WingsRatingOriginal: TrashCurrent: TrashChange: Still TrashWhy They’re Still TrashNecrons were one of the weakest factions in the game for most of 8th, only really seeing success on the back of exactly one build that used Doom Scythes and Doomsday Arks to blow an opponent off the table, and even that only looked as good as it did because it happened to be decent at countering Marines specifically.That build is now garbage at winning the 9th Edition missions, so uh, sorry.What Can They Do About It?Honestly, who cares? Competitive play has been proceeding without major changes for that whole period. Combat Tournament ist ein großartiges Strichmännchen-Kampfspiel. Sybarite: Splinter Rifle++ Patrol Detachment 0CP (Aeldari – Drukhari) [53 PL, 985pts] ++ Detachment Type . As it is, pickings are slim.What Can They Do About It?Lean in to the best stuff you’ve got and hope for the best. Fun times. Super Stickman Hook. As soon as they start losing models it becomes extremely challenging for them to pull back on the primary, meaning that a game that starts to go wrong is very likely to cascade into a failure. Skorpheh Destroyers and Wraiths provide something that can push enemies off objectives, regular and Heavy Destroyers provide firepower that doesn’t leak secondaries, and Ghost Arks with warriors in hold objectives in a durable fashion. Stickman Epic Battle. Aggressor . Intercessor: Stalker Bolt Rifle . It can still probably crush the unwary, but the players at the top of the game are going to be ready to swat any version of this that starts popping up in earnest.What Can They Do About It?Acolytes and Ridgerunners. They also support a horde strategy very effectively, so maybe there’s some magic combination of the two options that gets a list over the line. The list of things your opponent has to plan around when playing against this list is prodigious, and in the medium term that might see it outperform the Ork lists, simply because it has more options to adapt and work around counterplay. In fact, the position we’re currently in is relatively unique, and something that rarely came up in 8th Edition. Inceptor . Acothyst: Haemonculus tools, Hexrifle . We’re probably only weeks away from this army getting what’s looking like a ground-up re-write. I am ready to go full OVERLORD WINGS.Until then, I’d recommend Destroyers of all stripes, Ghost Arks and Wraiths. 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